IT House reported on February 16 that according to foreign media Road to VR, "Star Citizen" developer Cloud Imperium Games (CIG) added experimental VR mode support to the Alpha 4.5 version of "Star Citizen" at the end of last year. In the recent Alpha 4.6 version, the VR experience of the game has been further improved.
According to reports, in the Alpha 4.5 version, which will be launched in December 2025, the game will introduce a VR theater (2D) mode and a full VR mode for the first time, allowing players to experience walking exploration, driving a spaceship, shooting with a gun and other behaviors through a PC VR headset. However, the corresponding functions were relatively rudimentary at the time, requiring players to add configuration file codes in the game directory and use shortcut keys to switch the VR mode on and off.


Now, the Alpha 4.6 version of "Star Citizen" has finally added a VR option to the settings menu, allowing players to enable or manage VR mode directly in the menu, simplifying the operation process. However, players still need to make particularly detailed adjustments to OpenXR parameters, resolution scaling (Upscaling), UI scaling, display distance, IPD (pupillary distance) calibration and other parameters in the configuration file and game settings to obtain a better sense of immersion.

At the same time, the current Alpha 4.6 version of "Star Citizen" does not currently support VR motion controllers (handles) commonly used by major manufacturers. Players can only rely on traditional mouse and keyboard for operation, and the overall difficulty of getting started is still high.
Foreign media stated that, as CIG emphasized in December last year, the current VR mode of "Star Citizen" is "not an official version" and still needs to be promoted and improved by players and officials. The next biggest test for CIG may be how to expand the core gameplay and improve the picture performance while taking into account the performance optimization and interactive reconstruction of the VR mode, and striking a balance between technology and development resources.


